﻿/*
BF4Rcon.NET, provides a .NET implementation of BF4's RCON interface.
Copyright (C) 2013 Tim Marro

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace TimScripts.BF4Rcon
{
    public abstract class Player : DynamicRconObject
    {
        public abstract string this[string key] { get; }

        public abstract bool TryGetProperty(string key, out string value);

        public abstract bool ContainsProperty(string key);

        public string Name
        {
            get { return this["name"]; }
        }

        protected override string GetValue(string id)
        {
            string result;

            if (!TryGetProperty(id, out result)) return null;

            return result;
        }

        private Dictionary<string, string> _Aliases = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
        protected override IDictionary<string, string> Aliases
        {
            get { return _Aliases; }
        }

        protected void AddAlias(string alias, string actualId)
        {
            _Aliases[alias] = actualId;
        }
    }
}
